BFA ENVIRONMENT ASSETS
for my film Cordyceps there I completed 50 environment assets ranging from large trees to small pebbles. Here are a few that are seen throughout the film! I used Maya for modeling and Substance painter for texturing
More information about the film can be found here ->
I did the UVs as well for all of the assets, for the environment I optimized them allowing for multiple plants to only use 1 uV tile
For my process in texturing I wanted to lean heavily on using gradients to give the low poly- models a lot more dimension and stream line the process